Author Topic: Ta 152  (Read 1382 times)

gm11

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Ta 152
« on: May 11, 2015, 03:34:41 AM »
Should the Ta 152 be added? It saw combat in the last year of WW2. If it is, it should be unlocked after Fw 190 variants. It had 7 kills to 4 losses in combat.

If it is added, don't forget the GM-1 boost to be functioning in-game.

warbird

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Re: Ta 152
« Reply #1 on: May 11, 2015, 03:43:07 AM »
Should the Ta 152 be added? It saw combat in the last year of WW2. If it is, it should be unlocked after Fw 190 variants. It had 7 kills to 4 losses in combat.

If it is added, don't forget the GM-1 boost to be functioning in-game.

It more than likely won't be added due to the limited ammount of service and action it saw, so chances are it won't be added.

Cheers,
Matthew

Kibbles

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Re: Ta 152
« Reply #2 on: May 11, 2015, 04:04:11 AM »
Should the Ta 152 be added? It saw combat in the last year of WW2. If it is, it should be unlocked after Fw 190 variants. It had 7 kills to 4 losses in combat.

If it is added, don't forget the GM-1 boost to be functioning in-game.

It more than likely won't be added due to the limited ammount of service and action it saw, so chances are it won't be added.

Cheers,
Matthew

Me-262 is planned right?
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warbird

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Re: Ta 152
« Reply #3 on: May 11, 2015, 04:19:13 AM »
Should the Ta 152 be added? It saw combat in the last year of WW2. If it is, it should be unlocked after Fw 190 variants. It had 7 kills to 4 losses in combat.

If it is added, don't forget the GM-1 boost to be functioning in-game.

It more than likely won't be added due to the limited ammount of service and action it saw, so chances are it won't be added.

Cheers,
Matthew

Me-262 is planned right?

I'm not sure, you'd have to ask Phil.  :-\

gm11

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Re: Ta 152
« Reply #4 on: May 11, 2015, 04:45:55 AM »
Should the Ta 152 be added? It saw combat in the last year of WW2. If it is, it should be unlocked after Fw 190 variants. It had 7 kills to 4 losses in combat.

If it is added, don't forget the GM-1 boost to be functioning in-game.

It more than likely won't be added due to the limited ammount of service and action it saw, so chances are it won't be added.

Cheers,
Matthew

Me-262 is planned right?

I'm not sure, you'd have to ask Phil.  :-\
I already asked Philip before, and he says it has a chance to be added.

Should the Ta 152 be added? It saw combat in the last year of WW2. If it is, it should be unlocked after Fw 190 variants. It had 7 kills to 4 losses in combat.

If it is added, don't forget the GM-1 boost to be functioning in-game.

It more than likely won't be added due to the limited ammount of service and action it saw, so chances are it won't be added.

Cheers,
Matthew

Me-262 is planned right?
I am sure that Me 262 will be added.

Bobbysox

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Re: Ta 152
« Reply #5 on: May 11, 2015, 05:04:56 PM »
what about the 190D or long nosed 190 as the allied pilots referred to them? 

EmilBH

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Re: Ta 152
« Reply #6 on: May 11, 2015, 05:25:51 PM »
FW190D - ok
Ta152 - No, no, no. It did not see much combat and it would be too OP.

gm11

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Re: Ta 152
« Reply #7 on: May 11, 2015, 09:36:55 PM »
FW190D - ok
Ta152 - No, no, no. It did not see much combat and it would be too OP.
Matt says the GM-1 boost is limited. So if it runs out of boost, Corsiars and Mustangs can still catch up to it.

what about the 190D or long nosed 190 as the allied pilots referred to them? 
Yes, but Ta 152 is unlocked after fully upgraded 190D.

gm11

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Re: Ta 152
« Reply #8 on: May 11, 2015, 09:55:57 PM »
Also, the Ta 152 has a lot of cons, as mentioned on War Thunder Wiki. It's really bad at low altitude without the boost for being slow, bad roll rate, loses energy easily after diving, slow bullet velocity; it can be difficult to use the plane's gunsight to hit small aircraft, unless you're really close, but one bullet can cause lots of damage. You would have to go high to use its max potential, bad maneuverability compared to Fw 190, and some Russian planes.

It is not too OP. If it was too OP, it would perform extremely well at any given situation.

http://wiki.warthunder.com/index.php?title=Ta_152_H-1
« Last Edit: May 12, 2015, 02:58:55 AM by gm11 »

Matt™

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Re: Ta 152
« Reply #9 on: May 12, 2015, 06:06:04 PM »
I just wanna throw out ther the TA-152 required 12'500 meters(41'000 feet),plus the GM-1 boost to achieve its max speed,at the average height of dogfighting in GS3 a P-47D-25(and later versions),P-47M and P-47N ,The F4U-4,Or a P-51 could catch it by throttling up(might not even need to though)

I still don't want it to be added,no need
« Last Edit: May 12, 2015, 06:08:12 PM by Matt™ »
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EmilBH

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Re: Ta 152
« Reply #10 on: May 12, 2015, 06:10:25 PM »
So guys... Most of us don't want Ta152

terminater man

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Re: Ta 152
« Reply #11 on: May 14, 2019, 07:44:46 AM »
Should the Ta 152 be added? It saw combat in the last year of WW2. If it is, it should be unlocked after Fw 190 variants. It had 7 kills to 4 losses in combat.

If it is added, don't forget the GM-1 boost to be functioning in-game.

Storm

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Re: Ta 152
« Reply #12 on: May 14, 2019, 02:13:50 PM »
Gib X-4 pls

terminater man

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Re: Ta 152
« Reply #13 on: May 16, 2019, 06:02:36 AM »
Should the Ta 152 be added? It saw combat in the last year of WW2. If it is, it should be unlocked after Fw 190 variants. It had 7 kills to 4 losses in combat.

If it is added, don't forget the GM-1 boost to be functioning in-game.

terminater man

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Re: Ta 152
« Reply #14 on: May 16, 2019, 06:02:45 AM »

It more than likely won't be added due to the limited ammount of service and action it saw, so chances are it won't be added.

Cheers,
Matthew